
Tactical Order Select
System

In KOF 2001, teams are no longer fixed to 3
playable characters and one striker.


Called the "Tactical Order
Select" system, the number of characters
playable or strikers is flexible in KOF2001. As
seen in the character select screen above, 1P has
4 playable characters and 0 strikers, while 2P
has 1 playable character and 3 strikers.

The Tactical Order Select system also
effects the power meter and its stocks.

As an example in the image above, the length of
the power meter shortens in comparison to the
number of playable characters (4 characters=
longest, 1 character=shortest). The number of
stock also changes, depending on the number of
playable characters (4 characters = 1 stock, 1
character = 4 stocks). In addition, the defense
power of characters changes as well. (4
characters= low, 1 character=high)


Basic Controls
A- Weak Punch B-
Weak Kick
C- Fierce Punch D-
Fierce Kick

Quick Evasion: Forward or Back +
AB
Thrust Attack: C+D
Striker Call: B+C
Striker Call 2: forward + B+C
Striker Call 3: back + B+C
Note:: The number of Strikers are directly poportional to how many characters you choose to fight. 1 fighter = 3 strikers, 2 fighters = 2 strikers, 3 fighters = 1 striker and 4 fighters = 0 strikers.
Throw: Forward or Back + C or D
Throw Escape: Forward or Back +
Button opponent used in throwing
Fall Recovery: A+B when fallng
on ground
Striker Stocks
Striker Stocks have been abolished in KOF2001.
Instead, strikers now deplete power stock.
As in KOF2000, strikers can be
called while executing your attacks. The
conditions for a striker attack cancel are as
follows:
| Perform a SDM |
2
Power Stocks |
Perform a DM
Super Attack Cancel
Call Striker
Guard Cancel Evasion
Guard Cancel Attack |
1
Power Stock |
There are
no more striker stocks in KOF2001. Instead, one
power stock will be used up everytime you call
your striker
Cancel Striker

In certain conditions, strikers
can be called into the screen without the call-in
motion. Named the "Cancel Striker"
system, the conditions for executing it goes as
follows.
1- The opponent is on the ground
2- The opponent is attacked, and is in a hitback
motion
3- The player has one or more power stock
While only strikers can only be called once per
cancel striker motion, it is possible for the
player to continue onto a combo from the
striker's attack, and use the Cancel striker
again, making an attack such as Player >
Striker > Player > Striker > Player... .
Super Cancel System
& Abolishment of "Modes"
The "Mode" system from KOF99/2K has
been abolished; Both Armor and Counter modes no
longer exist in the game. However, one part of
the counter mode has been adopted into the game
as the "Super Cancel System"; in
KOF2001, Special attacks can be canceled into
Supers/ attacks!
Wire Damage System
A new Wire Damage and critical wire Attack system is now being introduced in this years installment
A new addition to KOF, certain attacks in the
game now have a special effect named "Wire
Damage". A character hit with a Wire Damage
detection attack will be thrusted to the wall,
and bounce back as though they have a wire
attached. During the bounce-back motion, the
character is completely vulnerable to a
variety of attacks. The Critical Wire Attack is the normal Wire Attack, where every hit of this move will result in a Wire Attack.
(It will only become a Wire Attack when the move actually hits the opponent with a COUNTER i.e. opponent is performing a move at the same time and you manage to hit them as they are performing it.)
So what difference does it make
when we choose different numbers of fighters and
strikers? Basically, three things will be
affected: The length of the power gauge, the
number of power stocks and the defensive level of
the fighter(s).
Length of Power Gauge
The more number of fighters you
choose, the longer the power gauge will be (the
upper picture on the left). Thus, you will need
to perform more attacks in order to fill up the
power gauge to store up a power stock.

Number of Power
Stock(s)
Also, there will be lesser number
of power stock(s) available to you when you are
using more fighters (the upper picture).
For example, you can only have a maximum of 1
power stock if you are using 4 fighters whereas
you can have up to 4 power stocks when you are
using 1 fighter.
Defensive Level

As you choose more fighters, each
of your fighters' defensive level will go down.
That is, your fighter(s) will suffer more damage
than a player who only chooses one fighter in his
team.
The opponent is on the ground; or
The opponent is hit and is still in a 'stunned'
state.
Besides satisfying either of the above
conditions, the player must also have at least 1
power stock available (remember that there are no
longer any striker stock).

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