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The object of Craps is to predict the outcome of dice rolls. Move your cursor to the stack of chips and left click to select a chip value. To make a bet, left click on the bet fields of your choice. If you want to remove a bet, right click. To roll the dice, left click on the "Roll" button. There is a $300 limit on all outside bets, and a $500 aggregate bet maximum.
Types of Bets
This is the most popular bet at the Craps Table. A wager on the Pass Line wins if the first roll of the dice (the Come Out Roll) is a 7 or 11 and loses if a 2, 3 or 12 is rolled first. If a 4, 5, 6, 8, 9 or 10 is rolled, that number becomes the Point. To win the bet, you must repeat the Point before a 7 is rolled. If you roll a 7 before the Point is repeated, the Pass Line bet loses. A winning bet is paid even money. Once the point is established, the bet may not be removed or altered. Don't Pass Bets This bet is the opposite of the Pass Line bet. This bet wins if you roll a 2 or 3 on the Come Out roll and loses immediately if a 7 or 11 is rolled. If you shoot a 12, it's a tie and play continues. Once the point has been established, this bet wins if you roll a 7 before the point is repeated. Come Bets Come Bets are made after the point has been established. The rules for this bet are the same as the Pass Line bet. If the shooter rolls a 4, 5, 6, 8, 9, or 10 after a Come Bet has been placed, the dealer will move the Come Bet from the Come area to the corresponding box on the dice for that particular number. Just as with the Pass Line bet, this wager may not be reduced or removed until play is completed. A winning wager is paid even money. Don't Come Bets The opposite of the Come Bet, it may be wagered any time after the point has been established. If a 4, 5, 6, 8, 9 or 10 is rolled after you make a Don't Come bet, the dealer will move the bet from the Don't Come area to the corresponding box for that particular number. The rules for winning are the same as the Don't Pass Bet. A winning wager pays 1-1.
These can be made at any time on numbers 4, 5, 6, 8, 9,or 10. You win if the place number is rolled before a 7; otherwise it loses. They pay 9 - 5 on 4 and 10, 7 - 5 on 5 and 9, and 7 - 6 on 6 and 8.
The opposite of Place Bet to Win. You win if a 7 is rolled before the place number; otherwise it loses. It pays 5 to 11 - 4 and 10, 4 to 5 - 5 and 9, and 5 - 8 on 6 and 8.
When you roll doubles and the total is a 4, 6, 8 or 10, you have hit a "hard way." If you make these same numbers without rolling doubles, it's made the "easy way." Hardway bets win if you roll doubles. If you roll it "easy" or toss a 7 before the doubles come up, you lose. One Roll Bets All of these hinge on the single roll of the dice. They include:
Free Odds
If you make a Pass Line Bet and throw a total of 4, 5, 6, 8, 9 or 10 on the come out roll, you have the right to make a Free Odds bet up to double your original Pass Line Bet. If the Pass Bet wins, the original Pass Bet is paid at 1 to 1. The Free Odds will be paid 2 to 1 if the point was 4 or 10, 3 to 2 if the point was 5 or 9, and 6 to 5 if the point was 6 or 8. Right click twice next to your original wager to get double Free Odds. Free Odds after a Come Bet The Free Odds on Come bets work precisely like the Free Odds on Pass Line Bets. Right click twice next to your original wager to get double Free Odds.
If your make a Don't Pass Bet and a total of 4, 5, 6, 8, 9 or 10 is thrown on the come out roll, you have the right to make Free Odds bet up to double your original bet. If Don't Pass wins, your original Don't Pass Bet will be paid at 1 to 1 and the Free Odds will be paid at 1-2 for a 4 or 10, 2-3 for a 5 or 9 and 5-6 if the number was 6 or 8. Left click twice next to your original wager to get double Free Odds Free Odds after a Don't Come Bet The Free Odds on Don't Come bets work precisely like the odds on Don't Pass Bets. Right click twice next to your original wager to get double Free Odds Exit, Effects (sound, animation and voice), Help are on the menu bar. |
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