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[ Games | Monster | Battle | Character | Guides | Face ] This section will try to help you guys with making gfx in Paint Shop Pro and some basic help with Rpg Maker. [ Character Sets - Rpg Maker ] [ Basic Stuff - Advanced Stuff - Switches - Variables - Forks ]
MY LAME FLY SYSTEM Ok if your making a dbz game you will most likely need a fly system I made a very basic and crap one in my fly demo if you cant make a better one then I will teach you how I made this one ok first download my demo as it will help you understand how it works better and I will refer to the demo with this guide ok first extract the game to your rm2k projects folder next open it and go to the map "world map" it should be on this map anyway ok next zoom out to 1/2 in event edit mode again it should already be like this now scroll to the the bottom right and you will see two events to the right of Roshi's island in the sea (see image below in the red circle) these two events control my fly system.
The lower event let's your hero fly the upper event makes your hero land but first at some point or another in your game your hero must get a item or skill you would be better off with skill but I went for item the one simple job of this item/skill it to be a switch that starts the fly system lets call it "Start Flying" and you must make a item/skill that has the job of ending your fly system and making your hero land lets call it "Land Now" ok now open the lower event to see how to make your hero fly.
There are three pages to the fly event the first one is blank, the second one (pictured above) is activated by your item/skill "Fly" this event has the main part of the fly system in it and the third one is activated at the end of the code on page two also blank ok first you have to make a new chipset first press F8 this will take you into the data base now go to chipsets find a empty space and make a new chipset first name it something like "Flying World" then select the same chipset your world is made with and that's it all passing blocks on a new chipset are default set to pass so basically you can move over any block but you can still set restrictions like you can't pass over buildings or mountains ect. ok now you can make a fly event just make a new event and leave it blank then add a new page and set its Event Start Condition to "Auto Start" and the Event Condition to a switch the same switch that you item/skill "Start Flying" will activate lets call that "Fly" then add the same code and the image above first change the chipset to your custom made "Flying World" then set the item/skill you used to start the event to be dropped/forget after that you want the hero to get/learn the item/skill "Land Now" next set a move event to change your hero's fly gfx to any other custom one ok I don't know why I made this next bit but I have set both switches "Land" and "Landed" to be turned off ok now change switch "Flying" on your third page of this event is a blank page Event Condition is sets to switch "Flying".
Now all that is left is the Land system done the same way but set to undo all the changes the fly event did again three pages (even though it could be two) first page blank second page set Event Start Condition to "Auto Start" and the Event Condition to the switch that is activated by the "Land Now" item ok see above pic for the code that is change the chipset back to normal take away the item/skill "Land Now" and add the item/skill "Start Flying" Change hero's walk gfx to normal and switches "Flying" and "Fly" set off and switch "Landed" set on then the third page with the switch "Landed" set as the Event Condition with a blank page there you have it my lame fly system a quick tip set the start of any teleport events on your main map to change the "Land Now" switch on.
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