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This section will try to help you guys with making gfx in Paint Shop Pro and some basic help with Rpg Maker.

[ Character Sets - Rpg Maker ]

[ Basic Stuff - Advanced Stuff - Switches - Variables - Forks ]

 

IMPORTING IMAGES

Ok here is one thing that I get e-mailed allot about is how to import images ok use the import button at the top of the screen but if it gives you any problems find you project folder if you don't know where it is then use windows click Start>Find>Find Files or Folders next enter project in the Named: box and search your main hard drive where you installed rm2k should be the C:/ drive for your "Project" folder all your projects are saved here in your project folder you will find folders for everything chipsets, character sets, ect. Copy any images to their respective folders.

MAKING EVENTS

Any map is controlled by three main boxes the lower chipset (F5) the upper chipset (F6) and the event edit (F7) all boxes are highlighted in the image below or just use the "F" keys listed.

When on the event edit mode a grid like the one above will show over your map just double click on any box in the grid to insert a new event lets try a simple teleport ok open a new project it should start as the lower chipset (F5) now select the fill tool as shown below it has been highlighted below in red.

Now select the patch of grass from the chipset below I will show a image to this too but you should not need it.

Now just fill the map area to the right with grass just one simple click will do it now your map should be full of grass next goto the upper chipset (F6) and select any of the houses in the chipset box to the left.

Now change the tool to Pen highlighted in red circle above and insert one house into your map next to your hero's starting point (you can change your hero's starting point by entering event edit mode (F7) then right clicking on the spot where you want your hero to start and select "set start party position..."). Now go to the event edit (F7) and double left click on the house and the event edit screen will show up.

The first thing you want to do here is set the "event start condition" located to the left of the "event commands" box (big white box on the right) highlighted in red see image above this should be set to "on hero touch" so when your hero walks on the event it will be activated now to set what the event will do. Now you should have another map that looks like the inside of a house to do this just click on the ok button to get back to the main screen then right click on your map in the bottom right and select "create new map" (see image below) and make the new map look like the inside of a house make sure the map is a lot smaller than this one.

Now go back to your first map and open the houses event again and double left click on the "event commands" box on the right and a new window will appear with a load of things you can do you want to go to section 2 and select the command "teleport" now set where you want your hero to teleport to select anywhere on your second map then say ok and ok again now your teleport event is ready to test at any time you want to test your game press (F9) or select the yellow play button in the top right.